• Smithsonian
    Instiution
  • Smithsonian
    Journeys
  • Smithsonian
    Store
  • Smithsonian
    Channel
  • goSmithsonian
    Visitors Guide
  • Smithsonian
    magazine

AirSpaceMag.com

  • Subscribe
  • Home
  • History of Flight
  • Flight Today
  • Military Aviation
  • Space Exploration
  • Need to Know
  • How Things Work
  • Photos
  • Videos
  • Blogs
  • The Daily Planet
  • Letters To Earth
  • The Once and Future Moon
  • The View from 30,000 Feet
  • On Air
  • AirRecon

August 17, 2009

Wild New Yonder

| | | Reddit | Digg | Stumble | Email | More
Futuristic look, lots of airplanes on display (Courtesy USAF MyBase)

Futuristic look, vintage airplanes (Courtesy USAF MyBase)

The avatar who’s giving me a guided tour of MyBase—the first virtual Air Force base—is wearing wings. And I don’t mean the kind you pin on your shirt. Real ones, protruding from her back. Because she can fly. Of course, so can I. Or rather, my avatar can. Which makes me wonder why I should bother to take MyBase’s virtual P-51 for a ride, when all I have to do to become airborne is hit the “Home” button on my keyboard.

Perhaps I should explain.

Last December, the U.S. Air Force opened a new area in the virtual community known as Second Life, where cartoon-like avatars interact in a cartoon-like world. It’s like The Sims, except that every Sim you meet is being controlled in real time by some flesh-and-blood person somewhere. According to Linden Labs, the company that owns Second Life, there were more than 1.3 million logins during the last two months (although it’s not clear how that translates to the number of people “in world” at any given moment).

Second Life, in my admittedly limited experience, often seems like a ghost town. You very rarely see anyone else, at least in the places I’ve been. It’s not that the people have disappeared—they have yet to show up. Most government agencies and many public institutions have felt compelled to set up shop anyway, in case they do, and the Defense Department is no exception.

MyBase is part of a larger Air Force presence in SL known as Huffman Prairie, after the Wright brothers’ practice field outside Dayton, Ohio. Here, says my avatar guide—whose name is Scarlett Stand—the Air Force explores “the art of the possible.” MyBase is part recruiting tool for tech-savvy young people, part education project (it’s ideal for “distance learning”), part game, and part training tool.

At the shooting range (Courtesy USAF MyBase)

At the shooting range (Courtesy USAF MyBase)

Stand, who in First Life is an information technologist at the Air Force’s Maxwell Air Force Base in Alabama, shows me around the place, which she and a handful of virtual world developers built from scratch in just 20 days. Except for the slightly distracting wings, her brief feels a lot like any other guided tour.

There’s a visitors center where avatars can read informational posters, link to websites or watch videos about Air Force programs. There’s a club with a dance floor where they can mingle. They can test their mettle on an obstacle course and shooting range, or take the virtual P-51 Mustang for a spin. These are popular activities, says Stand, who tells me that since MyBase opened in December, 4,300 visitors have stopped in, averaging about 18 minutes per stay.

At an area called MyBase Zeta, she shows me a simulated Afghan compound, which can be used to stage training exercises. This area is still in Beta testing, but the idea is that a dozen or so people could meet in Second Life to wargame a rescue operation. It wouldn’t be hard to change the scenario from Afghanistan to North Korea, Stand tells me. Second Life is flexible that way.

The Afghan village at MyBase Zeta

The Afghan compound at MyBase Zeta (Courtesy USAF MyBase)

That makes me wonder if this is really about finding cheaper ways to build those elaborate wargames that defense contractors charge the Pentagon millions to develop. I ask an expert in military computer simulations, Michael Zyda, who directs the University of Southern California’s GamePipe Laboratory. “People use Second Life if they don’t have a lot of money to develop their sim,” he answers by email, adding that “the clumsy interface and poor performance of the Second Life client turn most people off.”

In other words, serious gamers, and those with access to expensive custom-made simulations, won’t likely be impressed by MyBase. But to a newbie like me, it seems pretty cool, even if it is deserted most of the time, and even if I can’t say exactly what you’re supposed to do after you’ve read all the posters and mastered the virtual obstacle course.

Second Life is free, but requires that you download and install software to participate (not difficult at all). To reach MyBase, go to this Second Life URL, or SLURL: http://slurl.com/secondlife/MyBase/174/136/28



Posted By: Tony Reichhardt — Virtual Flight | Link | Comments (1)


1 Comment »

  1. [...] US Air Force has set up a virtual base in Second Life called “MyBase.” MyBase, USAF Second Life Base Credit: [...]

    Pingback by ideonexus.com » Blog Archive » Science Etcetera, Marsday 20090825 — August 25, 2009 @ 1:01 am


RSS feed for comments on this post. TrackBack URI

Leave a comment

Comments are moderated, and will not appear until Airspacemag.com has approved them. Airspacemag.com reserves the right not to post any comments that are unlawful, threatening, offensive, defamatory, invasive of a person's privacy, inappropriate, confidential or proprietary, political messages, product endorsements, or other content that might otherwise violate any laws or policies. Airspacemag.com and the author also reserve the right to reprint comments submitted to the blog.

Advertisement



  • Join Us!

    1.  Twitter
    2.  Subscribe to RSS

  • Recent Posts

    • Unmanned X-47B Launches from a Carrier
    • Chris Hadfield’s Space Oddity
    • Lockheed’s Mom
    • Crowdsourcing Mars
    • The X-51 Ends on a High Note
  • Categories

    • Aerial Reconnaissance
    • Aerodynamics
    • Aerospace Business
    • Air Racing
    • Air Safety
    • Air Travel
    • Airships
    • Apollo Plus 40
    • Asteroids
    • Astronauts
    • Astronomy
    • Ballooning
    • Chinese Space Program
    • Commercial Spaceflight
    • Earth Science
    • Education
    • Extrasolar Planets
    • Flight Today
    • Future Flight
    • Helicopters
    • History of Flight
    • Human Spaceflight
    • Hypersonic Research
    • International Space Station
    • Interstellar Flight
    • Lunar Exploration
    • Mars Exploration
    • Military Aviation
    • Military Space Programs
    • Missile Defense
    • Model Aviation
    • Movies and Books
    • NASA
    • Parachuting
    • Planetary Exploration
    • Propulsion Research
    • Robot Vehicles
    • Rocketry
    • Satellites
    • SETI
    • Skydiving
    • Solar Sails
    • Space Exploration
    • Space Shuttle
    • Space Tourism
    • Test Pilots
    • UAV – Unmanned Aerial Vehicles
    • Uncategorized
    • Video
    • Virtual Flight
    • Weather
  • Pages

    • About The Daily Planet
  • Blogs from AirSpaceMag.com

    • The Once and Future Moon By Paul D. Spudis
    • The View from 30,000 Feet By Steve Satre
  • Archives



Advertisement



Subscribe to Air & Space Magazine


View full archiveRecent Issues


  • 2011


  • 2010


  • 2009

Newsletter

Sign up for regular email updates from Air & Space magazine, including free newsletters, special offers and current news updates.

Subscribe Now

About Us

Air & Space/Smithsonian magazine has been delighting aerospace enthusiasts with the best writing about their favorite subject since April 1986. As an adjunct of the Smithsonian Institution's National Air and Space Museum, Air & Space matches the grand scope of the Museum, encompassing every era of aviation and space exploration. With stories that range from the Wright Brothers to the design of NASA's next lunar lander, Air & Space emphasizes the human stories as well as the technology of aviation and spaceflight.

Explore our Brands

  • goSmithsonian.com
  • Smithsonian Air & Space Museum
  • Smithsonian Student Travel
  • Smithsonian Catalogue
  • Smithsonian Journeys
  • Smithsonian Channel
  • Site Map
  • Privacy Policy
  • Copyright
  • Member Services
  • About Air & Space
  • Contact Us
  • Advertising
  • Subscribe
  • RSS
  • Topics

Smithsonian Institution

Produced by Clickability